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Analysis of Bibliotherapy Based on Virtual Reality

Received: 4 November 2019     Published: 3 December 2019
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Abstract

Bibliotherapy uses literature as a medium, and uses reading as a means of health care and auxiliary treatment for diseases. It is a method of maintaining and restoring physical and mental health through the comprehension of the designated literature. Virtual reality is a comprehensive technology integrating computer graphics, simulation, sensing and multimedia. The combination of Bibliotherapy and virtual reality technology is feasible. Virtual reality reading uses sensing, interaction and three-dimensional graphics to create a realistic virtual world of books. Users can read books through various senses such as sight, hearing and touch. Bibliotherapy has the requirements of increasing participation, accelerating the realization of principles, and constructing the environment in virtual reality. Virtual reality Bibliotherapy is based on the goal of readers to drive, therapeutic model can achieve immersive psychological experience and deep virtual interactive experience. The promotion of virtual reality Bibliotherapy can assist the construction of social psychological harmony with low cost.

Published in American Journal of Management Science and Engineering (Volume 4, Issue 5)
DOI 10.11648/j.ajmse.20190405.12
Page(s) 82-86
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2019. Published by Science Publishing Group

Keywords

Bibliotherapy, Virtual Reality, Aalysis, Immersive Experience, Interactive Experience

References
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[3] Meer Yael. Calibration of Self-Reports of Anxiety and Physiological Measures of Anxiety While Reading in Adults With and Without Reading Disability [J]. Dyslexia, 2016 (8): 67-84.
[4] Wang Bo. Definition of Bibliotherapy [J]. Book information and knowledge, 2005 (1): 98-102.
[5] Zhu Zhiyu, Zhu Danyang. Reading Driven by Virtual Reality: a Perspective Based on Embodied Cognition [J]. The Forum of Media, 2019, 2 (20): 110-114.
[6] Xu Huiyan, Chen Wei. Turning to Embodied Cognition in Reading: Rooted in Physical and Imaginative Manipulation of Learning [J]. Journal of Distance Education, 2018 (1): 106-112.
[7] Sun Ruiying, Wang Xu. The Emotional Regulation of Reading Under the Visual Threshold of "Embodied Cognition" [J]. The Forum of Library (4): 103-110.
[8] Zhang Xiaofei. Research on Cultural Heritage Protection of Potala Palace Integrating Virtual Reality Technology [J]. Tibet Development Forum, 2018 (3): 30-33.
[9] Chang Yuxin. Discussion on the Application of Virtual Reality Technology in Environmental Art Design [J]. Art and Design, 2019 (8): 54-55.
[10] Wang Zhongshun. The Loss of Reading Patience and the Rise of Reading Technology Replacement [J]. The Forum of Library, 2017 (9): 1-7.
[11] Zhang N, Nunes M B, Li J Y. An Investigation of The Use of VR Books To Resolve Difficulties With Access And Reading of Chinese Ancient Books [C]. IADIS Conference on ICT, Society, and Human Beings. ACM, 2018: 131-140.
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Cite This Article
  • APA Style

    Yang Hua, Wang Jingyi, Zhang Hua, Lu Zhangping. (2019). Analysis of Bibliotherapy Based on Virtual Reality. American Journal of Management Science and Engineering, 4(5), 82-86. https://doi.org/10.11648/j.ajmse.20190405.12

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    ACS Style

    Yang Hua; Wang Jingyi; Zhang Hua; Lu Zhangping. Analysis of Bibliotherapy Based on Virtual Reality. Am. J. Manag. Sci. Eng. 2019, 4(5), 82-86. doi: 10.11648/j.ajmse.20190405.12

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    AMA Style

    Yang Hua, Wang Jingyi, Zhang Hua, Lu Zhangping. Analysis of Bibliotherapy Based on Virtual Reality. Am J Manag Sci Eng. 2019;4(5):82-86. doi: 10.11648/j.ajmse.20190405.12

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  • @article{10.11648/j.ajmse.20190405.12,
      author = {Yang Hua and Wang Jingyi and Zhang Hua and Lu Zhangping},
      title = {Analysis of Bibliotherapy Based on Virtual Reality},
      journal = {American Journal of Management Science and Engineering},
      volume = {4},
      number = {5},
      pages = {82-86},
      doi = {10.11648/j.ajmse.20190405.12},
      url = {https://doi.org/10.11648/j.ajmse.20190405.12},
      eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ajmse.20190405.12},
      abstract = {Bibliotherapy uses literature as a medium, and uses reading as a means of health care and auxiliary treatment for diseases. It is a method of maintaining and restoring physical and mental health through the comprehension of the designated literature. Virtual reality is a comprehensive technology integrating computer graphics, simulation, sensing and multimedia. The combination of Bibliotherapy and virtual reality technology is feasible. Virtual reality reading uses sensing, interaction and three-dimensional graphics to create a realistic virtual world of books. Users can read books through various senses such as sight, hearing and touch. Bibliotherapy has the requirements of increasing participation, accelerating the realization of principles, and constructing the environment in virtual reality. Virtual reality Bibliotherapy is based on the goal of readers to drive, therapeutic model can achieve immersive psychological experience and deep virtual interactive experience. The promotion of virtual reality Bibliotherapy can assist the construction of social psychological harmony with low cost.},
     year = {2019}
    }
    

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  • TY  - JOUR
    T1  - Analysis of Bibliotherapy Based on Virtual Reality
    AU  - Yang Hua
    AU  - Wang Jingyi
    AU  - Zhang Hua
    AU  - Lu Zhangping
    Y1  - 2019/12/03
    PY  - 2019
    N1  - https://doi.org/10.11648/j.ajmse.20190405.12
    DO  - 10.11648/j.ajmse.20190405.12
    T2  - American Journal of Management Science and Engineering
    JF  - American Journal of Management Science and Engineering
    JO  - American Journal of Management Science and Engineering
    SP  - 82
    EP  - 86
    PB  - Science Publishing Group
    SN  - 2575-1379
    UR  - https://doi.org/10.11648/j.ajmse.20190405.12
    AB  - Bibliotherapy uses literature as a medium, and uses reading as a means of health care and auxiliary treatment for diseases. It is a method of maintaining and restoring physical and mental health through the comprehension of the designated literature. Virtual reality is a comprehensive technology integrating computer graphics, simulation, sensing and multimedia. The combination of Bibliotherapy and virtual reality technology is feasible. Virtual reality reading uses sensing, interaction and three-dimensional graphics to create a realistic virtual world of books. Users can read books through various senses such as sight, hearing and touch. Bibliotherapy has the requirements of increasing participation, accelerating the realization of principles, and constructing the environment in virtual reality. Virtual reality Bibliotherapy is based on the goal of readers to drive, therapeutic model can achieve immersive psychological experience and deep virtual interactive experience. The promotion of virtual reality Bibliotherapy can assist the construction of social psychological harmony with low cost.
    VL  - 4
    IS  - 5
    ER  - 

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Author Information
  • Scientific and Technical Information Institute, Jiangsu University, Zhenjiang, China

  • Scientific and Technical Information Institute, Jiangsu University, Zhenjiang, China

  • College of Agricultural Equipment Engineering, Jiangsu University, Zhenjiang, China

  • Scientific and Technical Information Institute, Jiangsu University, Zhenjiang, China

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