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Home / Journals / Humanities and Social Sciences / Creative Industries: The role of Art and Technology in Society
Creative Industries: The role of Art and Technology in Society
Lead Guest Editor:
Donny Trihanondo
Faculty of Creative Industries, Telkom University, Bandung, West Java, Indonesia
Guest Editors
Hafeezur Rahmaan Bin Mohd Yassin
Fine Arts, Universiti Sains Malaysia
Penang, Malaysia
Didit Endriawan
Fine Arts, Telkom University
Bandung, West Java, Indonesia
Asep Sufyan Muhakkik
Fine Arts, Telkom University
Bandung, Indonesia
Agus Achmad Suhendra
Industrial Engineering, Telkom University
Bandung, West Java, Indonesia
Refi Rifaldi Windya Giri
Department of Management, Telkom University
Bandung, West Java, Indonesia
Aulia Ibrahim Yeru
Fine Arts, Telkom University
Bandung, West Java, Indonesia
Iqbal Prabawa Wiguna
Department of Management, Telkom University
Bandung, West Java, Indonesia
Teddy Ageng Maulana
Fine Arts, Telkom University
Bandung, West Java, Indonesia
Soni Sadono
Fine Arts, Telkom University
Bandung, West Java, Indonesia
Edwin Buyung Syarif
Fine Arts, Telkom University
Bandung, West Java, Indonesia
Introduction
Emphasizing Art & Design, Society, and Technology as a priority brings creativity into organizations and increases the opportunity to lead the global market and the competition. Designs can facilitate companies to engage dialogue with their customers; thereby it enables the companies to be more efficiently innovate by reducing the risks.

Aims and Scope:
Art & DesignDesign is a process of translating ideas into conceptions to match needs and create a better life. Furthermore, it transforms a concept into ideas required, feasible, and valuable. Sub-topics covered in this track include (but are not limited to):
Art & Design Research
Art & Design Management
Design Making
Design Thinking

Society
Good products start with the needs of users in which numerous consideration must be taken into account on design process as a problem solver in a society life. Design and society have a reciprocal correlation wherein the society is able to stimulate innovative designs. Sub-topics covered in this track include (but are not limited to):
Culture & Lifestyle
Art
Communication

Technology
New ways of making human activities more easily, efficiently and looks aesthetically better. The technology that applies interactive computer elements and create digital fusion to communicate with the audience. Sub-topics covered in this track include (but are not limited to):
Multimedia
Information
Computing
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