Education Journal

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Research on Smart Mobile Classroom Design from the Perspective of Game Learning — Taking Preschool Education Major of Distance Education as an Example

Received: 25 September 2019    Accepted:     Published: 09 December 2019
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Abstract

At present, smart mobile classroom is becoming more and more popular, and the research progress of game based learning is constantly promoted, It provides favorable conditions for the combination of game learning and smart mobile classroom. On the basis of defining the concepts of game based learning and smart mobile classroom, the combination of the two is proposed. This paper proposes a framework of smart mobile classroom design in the view of game learning, and takes the English natural spelling course of distance education as an example to realize the design of the framework, and answers the questions of "how to combine the mobile terminal of smart classroom with the game learning classroom" and "how to establish the smart mobile classroom teaching mode based on game learning".

DOI 10.11648/j.edu.20190806.27
Published in Education Journal (Volume 8, Issue 6, November 2019)
Page(s) 349-353
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2024. Published by Science Publishing Group

Keywords

Game, Smart Classroom, Mobile, Cloud Computing, Distance Education

References
[1] Yang Lan, Zeng Haijun, Gao Buyun. Intelligent learning environment based on cloud computing [J]. Modern education technology, 2018 (11): 26-32.
[2] Sun Shuhui, Liu Bangqi, Li Xinyi. Construction and application of smart classroom in the era of big data [J]. China information technology education, 2015 (z1): 112-114.
[3] Bruce Joyce, Martha Weill and Emily Calhoun. Teaching mode (7th Edition) [M]. Beijing: China Renmin University Press, 2014.
[4] Biran. Challenges and Countermeasures of College Teachers' professional competence in the context of "Internet + Classroom" [J]. modern education management, 2015, (12): 5.-55.
[5] Liu Bangqi. Internet + era wisdom classroom teaching design and Implementation Strategy Research [J]. China audio visual education, 2016, (10): 51-56.
[6] Bian Jinjin, Xu Fuyin. Study on the design and effect of learning mode based on smart classroom [J]. China audio visual education, 2016, (2): 64-68.
[7] Chen Li, Lin Shi, Zheng Qinhua. Opportunities and challenges of distance education in China in the era of "Internet +" [J]. modern distance education research, 2016, (1): 3-10.
[8] Cui Zhijue. Towards multi Governance: "Internet + Classroom" Teaching Reform [J]. Primary and secondary school management, 2016, (7): 11-13.
[9] Chen Kang, Zhu Yanping, Luo Yu. The design of flipped classroom teaching under the background of "Internet +" -- Taking the teaching of international business documents as an example, [J]. foreign trade, 2016, (7): 153-155.
[10] Guo Xiaoshan, Zheng Xudong, Yang Xianmin. Conceptual framework and pattern design of intelligent learning [J]. Modern education technology, 2014, (8): 5-12.
[11] He Kekang, Lin junfen, Zhang Wenlan. Teaching system design [M]. Beijing: Higher Education Press, 2006:81. [10]
[12] Huang Ronghuai. Three realms of intelligent education: from environment, mode to system [J]. Modern distance education research, 2014, (6).
[13] He Mengjie. Based on "Internet +" university classroom teaching big data to explore [J]. modern education management, 2016, (10): 103-107.
[14] Xu Hao, Huang Lan, song Donglei, Yu Tao, Xiao Meng. Intelligent Classroom: Exploration and practice of intelligent and game based Teaching [J]. Computer education, 2017 (6): 10-13.
[15] Zhu zhiting, Peng Hongchao. Smart learning ecology: a systematic methodology for cultivating smart talents [J]. Audio visual education research, 2017 (4): 5-14.
Author Information
  • Finance and State Asset Management Office, Zhejiang Radio and Television University, Hangzhou, China

  • Institute of Higher Education, Zhejiang Commercial Vocational and Technical College, Hangzhou, China

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  • APA Style

    Li Cheng, Li Zhenhua. (2019). Research on Smart Mobile Classroom Design from the Perspective of Game Learning — Taking Preschool Education Major of Distance Education as an Example. Education Journal, 8(6), 349-353. https://doi.org/10.11648/j.edu.20190806.27

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    ACS Style

    Li Cheng; Li Zhenhua. Research on Smart Mobile Classroom Design from the Perspective of Game Learning — Taking Preschool Education Major of Distance Education as an Example. Educ. J. 2019, 8(6), 349-353. doi: 10.11648/j.edu.20190806.27

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    AMA Style

    Li Cheng, Li Zhenhua. Research on Smart Mobile Classroom Design from the Perspective of Game Learning — Taking Preschool Education Major of Distance Education as an Example. Educ J. 2019;8(6):349-353. doi: 10.11648/j.edu.20190806.27

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  • @article{10.11648/j.edu.20190806.27,
      author = {Li Cheng and Li Zhenhua},
      title = {Research on Smart Mobile Classroom Design from the Perspective of Game Learning — Taking Preschool Education Major of Distance Education as an Example},
      journal = {Education Journal},
      volume = {8},
      number = {6},
      pages = {349-353},
      doi = {10.11648/j.edu.20190806.27},
      url = {https://doi.org/10.11648/j.edu.20190806.27},
      eprint = {https://download.sciencepg.com/pdf/10.11648.j.edu.20190806.27},
      abstract = {At present, smart mobile classroom is becoming more and more popular, and the research progress of game based learning is constantly promoted, It provides favorable conditions for the combination of game learning and smart mobile classroom. On the basis of defining the concepts of game based learning and smart mobile classroom, the combination of the two is proposed. This paper proposes a framework of smart mobile classroom design in the view of game learning, and takes the English natural spelling course of distance education as an example to realize the design of the framework, and answers the questions of "how to combine the mobile terminal of smart classroom with the game learning classroom" and "how to establish the smart mobile classroom teaching mode based on game learning".},
     year = {2019}
    }
    

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