The Technology of Obtaining the Highest Possible Result in the Upcoming Match of Top-Level Basketball Teams
American Journal of Sports Science
Volume 7, Issue 1, March 2019, Pages: 11-19
Received: Feb. 19, 2019; Accepted: Mar. 26, 2019; Published: Apr. 18, 2019
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Authors
Andrey Polozov, Department of Physical Education, Ural Federal University, Ekaterinburg, Russia
Arthur Akhmetzyanov, Department of Physical Education, State Pedagogical University, Surgut, Russia
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Abstract
The purpose of this study was to determine the necessary scenario of the upcoming basketball match, which allows to obtain the maximum possible value of the result based on the created technology of modeling PIRS (Polozov Information Rating System). The method of the PIRS can be summarized in the theses. The game consists of a sequence of single combats (game components) and the realization of the moment. The total number of components in basketball is> 50. The assessment is not focused on the single combats itself, but on its significance for the result. The difference in the score of the game of the team is obtained from these indicators for the players in each component of the game. The player level in the game component is reduced in proportion to the number of single combats. The placement of players is chosen so that the total number of single combats won by the team is maximum. For each minute of the match, the most effective combinations in the attack are determined. They consist of single combats with the greatest advantage of the players of their team. The authors collaborate with the Russian national team in futsal and basketball. A game from Euroleague Olympiakos - Anadolu Efes (87:78) is shown. The limit value of the result for Olympiakos is 107: 30. Subject to the implementation of 50% of the recommendations, the team will receive 20 - 30% wins in addition. The information array of basketball is too large. He cannot be effectively controlled by one trainer. Basketball resource is used by coaches of the top level by 66%. A higher level of results is unattainable for a coach. It requires coordinated interaction of a large group of players for a long period of time. You need to create your own game template for your next opponent and master it in training, rather than using one universal version of the game.
Keywords
The Basketball, Rating, Single Combat, Tactics
To cite this article
Andrey Polozov, Arthur Akhmetzyanov, The Technology of Obtaining the Highest Possible Result in the Upcoming Match of Top-Level Basketball Teams, American Journal of Sports Science. Vol. 7, No. 1, 2019, pp. 11-19. doi: 10.11648/j.ajss.20190701.13
Copyright
Copyright © 2019 Authors retain the copyright of this article.
This article is an open access article distributed under the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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