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Creating Innovative Cultural Heritage Experiences Using Adaptive Game-Based Augmented-Reality and Web Technologies

Received: 28 November 2016    Accepted: 19 December 2016    Published: 14 January 2017
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Abstract

Development of innovative user experiences in museum and cultural heritage sites is a design and cost intensive process. We present state of the art progress on the development of unified systems enabling crowd-sourcing features and particular design characteristics, which permit the integration content presentation, exploration and the implementation of game modes using an open and expandable unified information domains. The advantages of this approach are demonstrated through case studies designed to accommodate the needs of users and content experts, while developers are allowed to dynamically extend system capabilities.

Published in American Journal of Art and Design (Volume 1, Issue 1)
DOI 10.11648/j.ajad.20160101.12
Page(s) 8-14
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2024. Published by Science Publishing Group

Keywords

Edutainment, Cultural Heritage, Interaction Design, Multimedia, Augmented Reality

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Cite This Article
  • APA Style

    Ioannis Deliyannis, Evi Papadopoulou. (2017). Creating Innovative Cultural Heritage Experiences Using Adaptive Game-Based Augmented-Reality and Web Technologies. American Journal of Art and Design, 1(1), 8-14. https://doi.org/10.11648/j.ajad.20160101.12

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    ACS Style

    Ioannis Deliyannis; Evi Papadopoulou. Creating Innovative Cultural Heritage Experiences Using Adaptive Game-Based Augmented-Reality and Web Technologies. Am. J. Art Des. 2017, 1(1), 8-14. doi: 10.11648/j.ajad.20160101.12

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    AMA Style

    Ioannis Deliyannis, Evi Papadopoulou. Creating Innovative Cultural Heritage Experiences Using Adaptive Game-Based Augmented-Reality and Web Technologies. Am J Art Des. 2017;1(1):8-14. doi: 10.11648/j.ajad.20160101.12

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  • @article{10.11648/j.ajad.20160101.12,
      author = {Ioannis Deliyannis and Evi Papadopoulou},
      title = {Creating Innovative Cultural Heritage Experiences Using Adaptive Game-Based Augmented-Reality and Web Technologies},
      journal = {American Journal of Art and Design},
      volume = {1},
      number = {1},
      pages = {8-14},
      doi = {10.11648/j.ajad.20160101.12},
      url = {https://doi.org/10.11648/j.ajad.20160101.12},
      eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ajad.20160101.12},
      abstract = {Development of innovative user experiences in museum and cultural heritage sites is a design and cost intensive process. We present state of the art progress on the development of unified systems enabling crowd-sourcing features and particular design characteristics, which permit the integration content presentation, exploration and the implementation of game modes using an open and expandable unified information domains. The advantages of this approach are demonstrated through case studies designed to accommodate the needs of users and content experts, while developers are allowed to dynamically extend system capabilities.},
     year = {2017}
    }
    

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    JF  - American Journal of Art and Design
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    AB  - Development of innovative user experiences in museum and cultural heritage sites is a design and cost intensive process. We present state of the art progress on the development of unified systems enabling crowd-sourcing features and particular design characteristics, which permit the integration content presentation, exploration and the implementation of game modes using an open and expandable unified information domains. The advantages of this approach are demonstrated through case studies designed to accommodate the needs of users and content experts, while developers are allowed to dynamically extend system capabilities.
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Author Information
  • Department of Audio and Visual Arts, Ionian University, Corfu, Greece

  • Ephorate of Antiquities of Corfu, Old Fortress, Corfu, Greece

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